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​Unexpected events may occur. For the sake of those who have not played this game yet, I will try be vague so as to not ruin gameplay for you. Each time I play, I notice certain events change. I have given, certain things, what could be considered a sort of "free will", which actually has scared me time to time. Especially me, as the developer, because I should know what's going to happen, right? I should, but I don't, not every time. These events are no "glitch", I thoroughly understand what I have scripted and modified. I have even considered, at some points, that this game may actually be, in a sense, so to speak... haunted.

Gameplay

No menu, because the mind doesn't have one.

Visual and sound ques are very important in this game, as are the clues you find throughout. For the best gameplay experience, be sure to use headphones.

Listen to your surroundings.

For the sake of convenience, I have left the mouse cursor unlocked, so you can close the game without having to get killed, win the game, or bring up a task manager, just click on the x.

Extra Info

More Extra Info

All sound design in this game was done by me. This game was originally made simply to showcase my sound design and add to my sound design portfolio, and show the ways it can be implemented. Although this was the original intent, after showing it to some friends, we started noticing odd phenomenon with the game, and decided I should finish it completely and share this with others.

Credit

I'd like to thank Jamie Congedo for her voice acting in this game as Doctor Faye. www.jamiecongedo.com/

"The mind... it can be darker than you imagine, colder than you imagine, stranger than you imagine. You can't outrun your own devious nightmares, trapped by your own twisted mind."

Make an attempt to navigate and escape the mind of a psychopath.

ATTENTION MAC USERS: There has been known to be substantial visual glitch issues with the Mac build of this game. However I am leaving it available for those of you who would still like to try.

MAC                             

PC

(Zipeg file opener, for Mac (and PC) users who don't already have a .zip extractor)

DOWNLOAD

In this game, all doors are portals. This can be used to your advantage. In the Meadow stage specifically, you can guide the enemy far away from you, then use one of the doors to spawn back to where you started, leaving the enemy further away from you than when you started, giving you more time to search the fields for the right area. The correct area is not in plain sight when you start the Meadow stage. Explore the area. Listen for the piano key sound que.

GAMEPLAY HINT:

Certain smoke is bad, certain smoke is okay, listen to the different sound ques. Loud buzzing, bad. Everything else, okay. This rule applies to litteraly everything. Piano note ques always indicate progress. Pay attention to the sounds of your surroundings, this will help you tremendously.

SOUND QUES:

I am aware I spelled "fallow" incorrectly in the journal in the first stage. My appologies for this. I would change it, but honestly I'm busy with some other, new, projects right now, and I figured it was minor enough to let it slide. But I wanted all of you to know, I know how to spell follow, correctly, hahah. On another note, thanks for all the support guys, it means a lot to me. Thanks to all those who have played, shared, or made gameplay videos of the game. All your support is greatly appreciated :)

Fallow/Follow

POSSIBLE SPOILERS BEYOND THIS POINT

​"I suggest if you play this game, you should put headphones on."

"When in doubt, go left. Because left is always wrong... and then you figure out it's wrong and then you go right."

"I told you left was wrong. Left SUX!"

"Perhaps it was some evil smoke... OF DEATH."

"When in doubt, go in the mist... that's what my grandpa used to say. In this situation, it doesn't seem like a good idea, but, WHATEVER."

"Okay... black smoke is bad."

"I'm just getting the creeps right now, because I can't really see anything."

Helpful quotes from Let's Players

Successful gameplay video

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